//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: nagantS
// Model Creator: 
// Created on: 09.03.2018 - 16:21:15
// Last changed on: 09.03.2018 - 16:21:15

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelNRP357 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelNRP357() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[148];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
        gunModel[1] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 1
        gunModel[2] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Box 2
        gunModel[3] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 3
        gunModel[4] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Box 4
        gunModel[5] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 15
        gunModel[6] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Box 16
        gunModel[7] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Box 17
        gunModel[8] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Box 18
        gunModel[9] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Box 19
        gunModel[10] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Box 20
        gunModel[11] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Box 21
        gunModel[12] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Box 22
        gunModel[13] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Box 23
        gunModel[14] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Box 24
        gunModel[15] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 25
        gunModel[16] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Box 26
        gunModel[17] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 27
        gunModel[18] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 28
        gunModel[19] = new ModelRendererTurbo(this, 393, 9, textureX, textureY); // Box 29
        gunModel[20] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Box 30
        gunModel[21] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 31
        gunModel[22] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 32
        gunModel[23] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Box 33
        gunModel[24] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Box 34
        gunModel[25] = new ModelRendererTurbo(this, 273, 25, textureX, textureY); // Box 35
        gunModel[26] = new ModelRendererTurbo(this, 289, 25, textureX, textureY); // Box 37
        gunModel[27] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Box 38
        gunModel[28] = new ModelRendererTurbo(this, 369, 25, textureX, textureY); // Box 39
        gunModel[29] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Box 40
        gunModel[30] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Box 41
        gunModel[31] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 42
        gunModel[32] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Box 43
        gunModel[33] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Box 44
        gunModel[34] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Box 45
        gunModel[35] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Box 46
        gunModel[36] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Box 47
        gunModel[37] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Box 48
        gunModel[38] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Box 49
        gunModel[39] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Box 50
        gunModel[40] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Box 51
        gunModel[41] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Box 52
        gunModel[42] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Box 53
        gunModel[43] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Box 54
        gunModel[44] = new ModelRendererTurbo(this, 401, 41, textureX, textureY); // Box 55
        gunModel[45] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Box 56
        gunModel[46] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 125
        gunModel[47] = new ModelRendererTurbo(this, 281, 65, textureX, textureY); // Box 185
        gunModel[48] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Box 186
        gunModel[49] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 187
        gunModel[50] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Box 206
        gunModel[51] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Box 207
        gunModel[52] = new ModelRendererTurbo(this, 273, 129, textureX, textureY); // Box 208
        gunModel[53] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Box 209
        gunModel[54] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Box 210
        gunModel[55] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Box 211
        gunModel[56] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 214
        gunModel[57] = new ModelRendererTurbo(this, 345, 137, textureX, textureY); // Box 216
        gunModel[58] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Box 182
        gunModel[59] = new ModelRendererTurbo(this, 433, 137, textureX, textureY); // Box 183
        gunModel[60] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Box 184
        gunModel[61] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Box 185
        gunModel[62] = new ModelRendererTurbo(this, 497, 89, textureX, textureY); // Box 186
        gunModel[63] = new ModelRendererTurbo(this, 129, 145, textureX, textureY); // Box 188
        gunModel[64] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Box 189
        gunModel[65] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Box 190
        gunModel[66] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Box 191
        gunModel[67] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Box 192
        gunModel[68] = new ModelRendererTurbo(this, 161, 145, textureX, textureY); // Box 193
        gunModel[69] = new ModelRendererTurbo(this, 273, 145, textureX, textureY); // Box 194
        gunModel[70] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Box 195
        gunModel[71] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 196
        gunModel[72] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // Box 197
        gunModel[73] = new ModelRendererTurbo(this, 385, 153, textureX, textureY); // Box 198
        gunModel[74] = new ModelRendererTurbo(this, 57, 161, textureX, textureY); // Box 199
        gunModel[75] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Box 200
        gunModel[76] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Box 201
        gunModel[77] = new ModelRendererTurbo(this, 257, 177, textureX, textureY); // Box 202
        gunModel[78] = new ModelRendererTurbo(this, 105, 177, textureX, textureY); // Box 203
        gunModel[79] = new ModelRendererTurbo(this, 305, 177, textureX, textureY); // Box 204
        gunModel[80] = new ModelRendererTurbo(this, 345, 177, textureX, textureY); // Box 205
        gunModel[81] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Box 206
        gunModel[82] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Box 207
        gunModel[83] = new ModelRendererTurbo(this, 385, 185, textureX, textureY); // Box 208
        gunModel[84] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Box 209
        gunModel[85] = new ModelRendererTurbo(this, 25, 193, textureX, textureY); // Box 210
        gunModel[86] = new ModelRendererTurbo(this, 73, 193, textureX, textureY); // Box 211
        gunModel[87] = new ModelRendererTurbo(this, 209, 193, textureX, textureY); // Box 212
        gunModel[88] = new ModelRendererTurbo(this, 465, 193, textureX, textureY); // Box 213
        gunModel[89] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // Box 214
        gunModel[90] = new ModelRendererTurbo(this, 265, 201, textureX, textureY); // Box 215
        gunModel[91] = new ModelRendererTurbo(this, 113, 209, textureX, textureY); // Box 216
        gunModel[92] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // Box 217
        gunModel[93] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Box 218
        gunModel[94] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Box 219
        gunModel[95] = new ModelRendererTurbo(this, 201, 145, textureX, textureY); // Box 220
        gunModel[96] = new ModelRendererTurbo(this, 321, 145, textureX, textureY); // Box 221
        gunModel[97] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 222
        gunModel[98] = new ModelRendererTurbo(this, 345, 209, textureX, textureY); // Box 223
        gunModel[99] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Box 224
        gunModel[100] = new ModelRendererTurbo(this, 465, 185, textureX, textureY); // Box 225
        gunModel[101] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Box 226
        gunModel[102] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Box 227
        gunModel[103] = new ModelRendererTurbo(this, 369, 97, textureX, textureY); // Box 228
        gunModel[104] = new ModelRendererTurbo(this, 273, 105, textureX, textureY); // Box 230
        gunModel[105] = new ModelRendererTurbo(this, 497, 81, textureX, textureY); // Box 231
        gunModel[106] = new ModelRendererTurbo(this, 281, 105, textureX, textureY); // Box 232
        gunModel[107] = new ModelRendererTurbo(this, 297, 105, textureX, textureY); // Box 233
        gunModel[108] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Box 234
        gunModel[109] = new ModelRendererTurbo(this, 425, 209, textureX, textureY); // Box 233
        gunModel[110] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // Box 234
        gunModel[111] = new ModelRendererTurbo(this, 257, 137, textureX, textureY); // Box 235
        gunModel[112] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Box 236
        gunModel[113] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Box 237
        gunModel[114] = new ModelRendererTurbo(this, 433, 153, textureX, textureY); // Box 238
        gunModel[115] = new ModelRendererTurbo(this, 289, 177, textureX, textureY); // Box 239
        gunModel[116] = new ModelRendererTurbo(this, 329, 177, textureX, textureY); // Box 240
        gunModel[117] = new ModelRendererTurbo(this, 33, 217, textureX, textureY); // Box 241
        gunModel[118] = new ModelRendererTurbo(this, 417, 185, textureX, textureY); // Box 242
        gunModel[119] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Box 243
        gunModel[120] = new ModelRendererTurbo(this, 57, 193, textureX, textureY); // Box 244
        gunModel[121] = new ModelRendererTurbo(this, 489, 161, textureX, textureY); // Box 245
        gunModel[122] = new ModelRendererTurbo(this, 281, 201, textureX, textureY); // Box 246
        gunModel[123] = new ModelRendererTurbo(this, 25, 185, textureX, textureY); // Box 247
        gunModel[124] = new ModelRendererTurbo(this, 497, 121, textureX, textureY); // Box 248
        gunModel[125] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Box 249
        gunModel[126] = new ModelRendererTurbo(this, 417, 113, textureX, textureY); // Box 250
        gunModel[127] = new ModelRendererTurbo(this, 393, 129, textureX, textureY); // Box 251
        gunModel[128] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Box 252
        gunModel[129] = new ModelRendererTurbo(this, 233, 217, textureX, textureY); // Box 267
        gunModel[130] = new ModelRendererTurbo(this, 401, 217, textureX, textureY); // Box 268
        gunModel[131] = new ModelRendererTurbo(this, 89, 225, textureX, textureY); // Box 269
        gunModel[132] = new ModelRendererTurbo(this, 369, 177, textureX, textureY); // Box 270
        gunModel[133] = new ModelRendererTurbo(this, 193, 129, textureX, textureY); // Box 271
        gunModel[134] = new ModelRendererTurbo(this, 257, 201, textureX, textureY); // Box 272
        gunModel[135] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Box 273
        gunModel[136] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Box 274
        gunModel[137] = new ModelRendererTurbo(this, 433, 113, textureX, textureY); // Box 275
        gunModel[138] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Box 276
        gunModel[139] = new ModelRendererTurbo(this, 449, 169, textureX, textureY); // Box 278
        gunModel[140] = new ModelRendererTurbo(this, 2, 285, textureX, textureY); // Box 284
        gunModel[141] = new ModelRendererTurbo(this, 2, 270, textureX, textureY); // Box 285
        gunModel[142] = new ModelRendererTurbo(this, 2, 254, textureX, textureY); // Box 286
        gunModel[143] = new ModelRendererTurbo(this, 2, 320, textureX, textureY); // Box 287
        gunModel[144] = new ModelRendererTurbo(this, 2, 300, textureX, textureY); // Box 288
        gunModel[145] = new ModelRendererTurbo(this, 169, 250, textureX, textureY); // Box 234
        gunModel[146] = new ModelRendererTurbo(this, 170, 260, textureX, textureY); // Box 230
        gunModel[147] = new ModelRendererTurbo(this, 170, 260, textureX, textureY); // Box 230

        gunModel[0].addShapeBox(0F, 0F, 0F, 49, 2, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 0
        gunModel[0].setRotationPoint(72.5F, -100.75F, -4F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 49, 2, 8, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 1
        gunModel[1].setRotationPoint(72.5F, -102.75F, -4F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 49, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 2
        gunModel[2].setRotationPoint(72.5F, -103.5F, -3F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 49, 1, 6, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 3
        gunModel[3].setRotationPoint(72.5F, -97F, -3F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 49, 2, 8, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F); // Box 4
        gunModel[4].setRotationPoint(72.5F, -98.75F, -4F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 15
        gunModel[5].setRotationPoint(75F, -92F, -2.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 16
        gunModel[6].setRotationPoint(75F, -93F, -2.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 17
        gunModel[7].setRotationPoint(75F, -94F, -2F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 18
        gunModel[8].setRotationPoint(75F, -90F, -2F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F); // Box 19
        gunModel[9].setRotationPoint(75F, -91F, -2.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 15, 5, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 20
        gunModel[10].setRotationPoint(53F, -95F, -2.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 21
        gunModel[11].setRotationPoint(68F, -93F, -1.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F); // Box 22
        gunModel[12].setRotationPoint(68F, -93.5F, -1F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F); // Box 23
        gunModel[13].setRotationPoint(68F, -91F, -1.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F, 0F, -0.1F, 0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 24
        gunModel[14].setRotationPoint(68F, -90.5F, -1F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 25
        gunModel[15].setRotationPoint(74F, -92F, -1.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.4F, -0.25F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, -0.4F, -0.25F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 26
        gunModel[16].setRotationPoint(74F, -93F, -1.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.1F, 0.25F, 0F, -0.75F, 1F, 0F, -0.75F, 1F, 0F, -0.1F, 0.25F); // Box 27
        gunModel[17].setRotationPoint(74F, -93.5F, -1F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.1F, 0.25F, 0F, -0.75F, 1F, 0F, -0.75F, 1F, 0F, -0.1F, 0.25F, 0F, -0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 28
        gunModel[18].setRotationPoint(74F, -90.5F, -1F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -0.4F, -0.25F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, -0.4F, -0.25F); // Box 29
        gunModel[19].setRotationPoint(74F, -91F, -1.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.75F, 1F, -0.25F, -0.1F, 0.25F, -0.25F, -0.1F, 0.25F, 0F, -0.75F, 1F, 0F, 0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, 0F, 0.5F, -0.5F); // Box 30
        gunModel[20].setRotationPoint(80F, -90.5F, -1F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F, 0F, 0.25F, 0.5F, -0.25F, -0.4F, -0.25F, -0.25F, -0.4F, -0.25F, 0F, 0.25F, 0.5F); // Box 31
        gunModel[21].setRotationPoint(80F, -91F, -1.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F); // Box 32
        gunModel[22].setRotationPoint(80F, -92F, -1.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0.25F, 0.5F, -0.25F, -0.4F, -0.25F, -0.25F, -0.4F, -0.25F, 0F, 0.25F, 0.5F, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F); // Box 33
        gunModel[23].setRotationPoint(80F, -93F, -1.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.75F, 1F, -0.25F, -0.1F, 0.25F, -0.25F, -0.1F, 0.25F, 0F, -0.75F, 1F); // Box 34
        gunModel[24].setRotationPoint(80F, -93.5F, -1F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 35
        gunModel[25].setRotationPoint(68F, -92F, -1.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 15, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F); // Box 37
        gunModel[26].setRotationPoint(53F, -90F, -2.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 15, 1, 4, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 38
        gunModel[27].setRotationPoint(53F, -89F, -2F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 11, 10, 8, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 39
        gunModel[28].setRotationPoint(42F, -97F, -4F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 40
        gunModel[29].setRotationPoint(42F, -98.75F, -5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 41
        gunModel[30].setRotationPoint(42F, -100.75F, -5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 42
        gunModel[31].setRotationPoint(42F, -102.75F, -5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 43
        gunModel[32].setRotationPoint(42F, -104.25F, -4F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 44
        gunModel[33].setRotationPoint(51F, -92F, 4F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 45
        gunModel[34].setRotationPoint(51F, -92F, -5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 8, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F); // Box 46
        gunModel[35].setRotationPoint(42F, -87F, -4F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 5, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 47
        gunModel[36].setRotationPoint(42F, -84F, -4F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 4, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 48
        gunModel[37].setRotationPoint(42F, -82F, -4F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1F, 0F, 0F); // Box 49
        gunModel[38].setRotationPoint(42F, -79.5F, -4F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 13, 6, 8, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 50
        gunModel[39].setRotationPoint(30F, -78.5F, -4F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 3, 6, 8, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, -1F, 0F, -1.5F, -1F, 0F, 0F, 0F, 0F); // Box 51
        gunModel[40].setRotationPoint(43F, -78.5F, -4F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 6, 9, 0F, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F, 0F, 0.5F, 1F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.5F, 1F); // Box 52
        gunModel[41].setRotationPoint(25.5F, -78.5F, -4.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 2, 6, 8, 0F, 0.25F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0.25F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0.25F, 0.5F); // Box 53
        gunModel[42].setRotationPoint(27.5F, -78.5F, -4F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 5, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 1F, 0F); // Box 54
        gunModel[43].setRotationPoint(20.5F, -78.5F, -5.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 3, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Box 55
        gunModel[44].setRotationPoint(17.5F, -77.5F, -5.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 4, 7, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3.5F, 0F); // Box 56
        gunModel[45].setRotationPoint(13.5F, -77.5F, -5.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 125
        gunModel[46].setRotationPoint(19F, -81F, -2F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 185
        gunModel[47].setRotationPoint(13F, -101F, -3F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 186
        gunModel[48].setRotationPoint(13F, -103F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 187
        gunModel[49].setRotationPoint(13F, -99F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 30, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 206
        gunModel[50].setRotationPoint(12F, -93F, -3.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 30, 2, 7, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 207
        gunModel[51].setRotationPoint(12F, -95F, -3.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 30, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 208
        gunModel[52].setRotationPoint(12F, -90F, -3.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 209
        gunModel[53].setRotationPoint(41F, -101F, -3F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, -2F, 0F, 0.25F, -2F, 0F, 0.25F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 210
        gunModel[54].setRotationPoint(41F, -103F, -3F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0.25F, -2F, 0F, 0.25F, -2F, 0F, 0F, -2F); // Box 211
        gunModel[55].setRotationPoint(41F, -99F, -3F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 11, 1, 5, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 214
        gunModel[56].setRotationPoint(42F, -105.25F, -2.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 44, 3, 5, 0F, -6F, -0.25F, 0F, -4F, -0.25F, 0F, -4F, -0.25F, 0F, -6F, -0.25F, 0F, -6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F); // Box 216
        gunModel[57].setRotationPoint(8F, -108.5F, -2.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 10, 37, 11, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 1F, 0F); // Box 182
        gunModel[58].setRotationPoint(4F, -103.5F, -5.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 9, 4, 11, 0F, -0.5F, 0F, 0F, -6.5F, 0F, 0F, -6.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 183
        gunModel[59].setRotationPoint(4F, -107.5F, -5.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 184
        gunModel[60].setRotationPoint(4.5F, -108.5F, -5.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 7, 1, 11, 0F, -2F, 3F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -2F, 3F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F); // Box 185
        gunModel[61].setRotationPoint(6.5F, -104.5F, -5.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.5F, -1F, 3F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -1F, 0F, -4.5F, 0.5F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0.5F, 0F); // Box 186
        gunModel[62].setRotationPoint(9F, -108.5F, -2.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 4, 29, 11, 0F, 0F, -8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -8F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 188
        gunModel[63].setRotationPoint(0F, -94.5F, -5.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 189
        gunModel[64].setRotationPoint(3F, -107.5F, -5.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 190
        gunModel[65].setRotationPoint(3F, -107.5F, 2.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, -0.5F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 191
        gunModel[66].setRotationPoint(3.5F, -108.5F, 2.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, -1.5F, 0F, 0.25F, -1F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 192
        gunModel[67].setRotationPoint(3.5F, -108.5F, -5.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 7, 23, 11, 0F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 5F, 0F); // Box 193
        gunModel[68].setRotationPoint(-7F, -86.5F, -5.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 12, 13, 11, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 4F, -2F, 0F, 0F, 11F, 0F, 0F, 11F, 0F, 4F, -2F, 0F); // Box 194
        gunModel[69].setRotationPoint(-19F, -82.5F, -5.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 12, 1, 11, 0F, -1F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 195
        gunModel[70].setRotationPoint(-19F, -83.5F, -5.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 12, 13, 15, 0F, 0F, 0F, 0F, 1F, -8F, 0F, 1F, -8F, 0F, 0F, 0F, 0F, 6F, 0F, 0F, -4F, 4F, 0F, -4F, 4F, 0F, 6F, 0F, 0F); // Box 196
        gunModel[71].setRotationPoint(-24F, -68.5F, -7.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 13, 4, 15, 0F, -6F, -2F, 0F, 0F, -7F, 0F, 0F, -7F, 0F, -6F, -2F, 0F, 0F, 0F, 0F, 0F, 8F, 0F, 0F, 8F, 0F, 0F, 0F, 0F); // Box 197
        gunModel[72].setRotationPoint(-24F, -72.5F, -7.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 14, 14, 15, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, -3F, 2F, 0F, -3F, 2F, 0F, 3F, 0F, 0F); // Box 198
        gunModel[73].setRotationPoint(-30F, -55.5F, -7.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 14, 14, 15, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 1F, -2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, -2F, 0F); // Box 199
        gunModel[74].setRotationPoint(-33F, -41.5F, -7.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 9, 3, 15, 0F, -1F, 0F, -1.5F, 0.5F, -6.5F, -1.5F, 0.5F, -6.5F, -1.5F, -1F, 0F, -1.5F, 0F, 0F, 0F, -2F, 5F, 0F, -2F, 5F, 0F, 0F, 0F, 0F); // Box 200
        gunModel[75].setRotationPoint(-18F, -73.5F, -7.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 3, 13, 15, 0F, -1.5F, 2.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 2.5F, -1.5F, 6.5F, 0F, -3F, -6F, 0F, 0F, -6F, 0F, 0F, 6.5F, 0F, -3F); // Box 201
        gunModel[76].setRotationPoint(-27F, -68.5F, -7.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 6, 4, 15, 0F, 1.5F, -1.5F, -1.5F, 1F, 1F, -1.5F, 1F, 1F, -1.5F, 1.5F, -1.5F, -1.5F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Box 202
        gunModel[77].setRotationPoint(-24F, -72.5F, -7.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 4, 14, 15, 0F, -0.5F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -3F, 3F, 0F, -3F, -3F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, -3F); // Box 203
        gunModel[78].setRotationPoint(-34F, -55.5F, -7.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 4, 12, 15, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 1F, -1F, -3F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, -1F, -3F); // Box 204
        gunModel[79].setRotationPoint(-37F, -41.5F, -7.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 4, 10, 15, 0F, 0F, 0F, 0F, 0F, -2F, -1.5F, 0F, -2F, -1.5F, 0F, 0F, 0F, 5F, -1F, 0F, -5F, 1F, -3F, -5F, 1F, -3F, 5F, -1F, 0F); // Box 205
        gunModel[80].setRotationPoint(-11F, -60.5F, -7.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 4, 7, 15, 0F, 0F, 0F, 0F, -1.5F, 1.5F, -1.5F, -1.5F, 1.5F, -1.5F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, -2F, 0F); // Box 206
        gunModel[81].setRotationPoint(-11F, -65.5F, -7.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 5, 12, 15, 0F, -3F, 0F, 0F, 2F, -2F, -3F, 2F, -2F, -3F, -3F, 0F, 0F, 0F, 0F, 0F, -0.5F, 1F, -3F, -0.5F, 1F, -3F, 0F, 0F, 0F); // Box 207
        gunModel[82].setRotationPoint(-19F, -51.5F, -7.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 5, 12, 15, 0F, -1F, 0F, 0F, 0.5F, -1F, -3F, 0.5F, -1F, -3F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -3F, -1F, 0F, -3F, 0F, 0F, 0F); // Box 208
        gunModel[83].setRotationPoint(-20F, -39.5F, -7.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 6, 2, 17, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 209
        gunModel[84].setRotationPoint(-28F, -50.5F, -8.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 6, 2, 17, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 210
        gunModel[85].setRotationPoint(-28F, -52.5F, -8.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 6, 2, 17, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F); // Box 211
        gunModel[86].setRotationPoint(-28F, -48.5F, -8.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 14, 2, 16, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 2F, 0F, -0.5F, 2F, 0F, 0.5F, 0F, 0F); // Box 212
        gunModel[87].setRotationPoint(-34F, -29.5F, -8F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 4, 2, 16, 0F, 0F, 1F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -3F, 0F, -1F, -3F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -1F, -3F); // Box 213
        gunModel[88].setRotationPoint(-38F, -29.5F, -8F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 4, 2, 16, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.25F, 0F, -3F, -0.25F, 0F, -3F, 0.5F, 0F, 0F); // Box 214
        gunModel[89].setRotationPoint(-20F, -27.5F, -8F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 2, 8, 11, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 3F, -1.5F, -1F, -4F, 0F, 0F, -4F, 0F, 0F, 3F, -1.5F, -1F); // Box 215
        gunModel[90].setRotationPoint(2F, -94.5F, -5.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 7, 1, 11, 0F, 0F, -2F, -1F, -1F, 0.5F, -1F, -1F, 0.5F, -1F, 0F, -2F, -1F, 0F, 2.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.5F, 0F); // Box 216
        gunModel[91].setRotationPoint(-7F, -87.5F, -5.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 11, 2, 11, 0F, 1F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, -0.5F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[92].setRotationPoint(-18F, -85.5F, -5.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 11, 11, 0F, 0F, 1F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 1F, -1F, 4F, 0.5F, -1F, -4F, 0F, 0F, -4F, 0F, 0F, 4F, 0.5F, -1F); // Box 218
        gunModel[93].setRotationPoint(-21F, -82.5F, -5.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, 1F, -1F, -1F, -1F, 0.5F, -1F, -1F, 0.5F, -1F, 1F, -1F, -1F, -0.5F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 0F, 0F); // Box 219
        gunModel[94].setRotationPoint(-20F, -84.5F, -5.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 12, 7, 0F, -4F, 0.5F, 0F, 4F, 0.5F, 0F, 4F, 0.5F, 0F, -4F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 220
        gunModel[95].setRotationPoint(-25.5F, -83F, -3.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 2, 9, 3, 0F, -1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 221
        gunModel[96].setRotationPoint(2F, -103.5F, -5.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 2, 9, 3, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 222
        gunModel[97].setRotationPoint(2F, -103.5F, 2.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 24, 2, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, -6F, 0F); // Box 223
        gunModel[98].setRotationPoint(11F, -103.5F, 5.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 15, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F); // Box 224
        gunModel[99].setRotationPoint(11F, -99.5F, 7.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 14, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 225
        gunModel[100].setRotationPoint(101.5F, -105.5F, -2.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 226
        gunModel[101].setRotationPoint(103.5F, -106.5F, -0.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, -5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -5F, -0.5F, 0F, 0F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F); // Box 227
        gunModel[102].setRotationPoint(103.5F, -108.5F, -0.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, -0.25F, -3F, 0F, -0.25F, -3F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 228
        gunModel[103].setRotationPoint(108.5F, -110F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 230
        gunModel[104].setRotationPoint(4.5F, -109.5F, -3F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0.25F, -1F, 5.5F, -0.25F, -3F, 5.5F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 231
        gunModel[105].setRotationPoint(6.5F, -108.5F, -5.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0.25F, 0F, 5.5F, -0.25F, 0F, 5.5F, -0.25F, -3F, 0F, 0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 232
        gunModel[106].setRotationPoint(6.5F, -108.5F, 0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 233
        gunModel[107].setRotationPoint(4.5F, -108.5F, 2.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 234
        gunModel[108].setRotationPoint(4.5F, -109.5F, 0F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 14, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -1.5F, 0F, 0F); // Box 233
        gunModel[109].setRotationPoint(29F, -72.5F, -3F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 9, 3, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -4.5F, 0F, 0F); // Box 234
        gunModel[110].setRotationPoint(32F, -70.5F, -3F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 3, 3, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F); // Box 235
        gunModel[111].setRotationPoint(36.5F, -67.5F, -3F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F); // Box 236
        gunModel[112].setRotationPoint(37.25F, -64.5F, -3F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, 1F, -0.5F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 1F, -0.5F, 0F); // Box 237
        gunModel[113].setRotationPoint(37.25F, -60.5F, -3F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 7, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 238
        gunModel[114].setRotationPoint(17.5F, -51.5F, -3F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 8, 2, 6, 0F, 0F, 0F, 0F, -1F, 2F, 0F, -1F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0F, 0F, 0F); // Box 239
        gunModel[115].setRotationPoint(24.5F, -51.5F, -3F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 6, 2, 6, 0F, 0F, 0F, 0F, -1.25F, 3.5F, 0F, -1.25F, 3.5F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, 0.25F, -5F, 0F, 0.25F, -5F, 0F, -1F, -0.5F, 0F); // Box 240
        gunModel[116].setRotationPoint(31.5F, -53.5F, -3F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 12, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F); // Box 241
        gunModel[117].setRotationPoint(-1.5F, -67F, -3F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 7, 3, 6, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F); // Box 242
        gunModel[118].setRotationPoint(1.5F, -63F, -3F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 3, 5, 6, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -4F, 1F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -4F, 1F, 0F); // Box 243
        gunModel[119].setRotationPoint(5.5F, -60F, -3F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 7, 2, 6, 0F, -0.5F, 3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 3.5F, 0F, 1F, -4.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -4.5F, 0F); // Box 244
        gunModel[120].setRotationPoint(10.5F, -51.5F, -3F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 5, 4, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 245
        gunModel[121].setRotationPoint(13.5F, -71F, -2F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 9, 4, 4, 0F, 0F, 0F, 0F, 0.5F, 2F, 0F, 0.5F, 2F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 1.5F, -3.5F, 0F, 1.5F, -3.5F, 0F, 0F, -1F, 0F); // Box 246
        gunModel[122].setRotationPoint(18.5F, -71F, -2F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 11, 2, 4, 0F, 0F, 0F, 0F, -0.5F, 2.5F, 0F, -0.5F, 2.5F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, 0F, -2F, 0F, 0F); // Box 247
        gunModel[123].setRotationPoint(18.5F, -68F, -2F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, -1F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 248
        gunModel[124].setRotationPoint(19.5F, -66F, -2F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 249
        gunModel[125].setRotationPoint(19.5F, -62F, -2F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 2, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -2F, 0F, 0F); // Box 250
        gunModel[126].setRotationPoint(20F, -58F, -2F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 5, 2, 4, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 251
        gunModel[127].setRotationPoint(25F, -55F, -2F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, -0.5F, 0F); // Box 252
        gunModel[128].setRotationPoint(22F, -55F, -2F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 3, 10, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 267
        gunModel[129].setRotationPoint(10F, -97.5F, -9.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 268
        gunModel[130].setRotationPoint(10F, -87.5F, -9.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 5, 5, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 269
        gunModel[131].setRotationPoint(8F, -85.5F, -9.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 3, 3, 4, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 270
        gunModel[132].setRotationPoint(10F, -100.5F, -9.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 1.25F, -1.75F, 0F, 1.25F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 271
        gunModel[133].setRotationPoint(10F, -101.5F, -11.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F); // Box 272
        gunModel[134].setRotationPoint(8F, -80.5F, -9.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 273
        gunModel[135].setRotationPoint(8F, -84.5F, -10.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 274
        gunModel[136].setRotationPoint(7.5F, -83F, -9F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[137].setRotationPoint(7.5F, -84F, -9F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 276
        gunModel[138].setRotationPoint(7.5F, -82F, -9F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -1F, 3F, -4.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0.5F, 3F); // Box 278
        gunModel[139].setRotationPoint(9F, -108.5F, 0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 67, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 284
        gunModel[140].setRotationPoint(53F, -100.75F, -5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 67, 2, 10, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 285
        gunModel[141].setRotationPoint(53F, -102.75F, -5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 67, 2, 8, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 286
        gunModel[142].setRotationPoint(53F, -104.75F, -4F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 67, 2, 8, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F); // Box 287
        gunModel[143].setRotationPoint(53F, -96.75F, -4F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 67, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F); // Box 288
        gunModel[144].setRotationPoint(53F, -98.75F, -5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 234
        gunModel[145].setRotationPoint(4.5F, -108.5F, -2.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 230
        gunModel[146].setRotationPoint(4.3F, -109.5F, -2F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 230
        gunModel[147].setRotationPoint(4.3F, -109.5F, 1F);


        ammoModel = new ModelRendererTurbo[18];
        ammoModel[0] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Box 188
        ammoModel[1] = new ModelRendererTurbo(this, 281, 81, textureX, textureY); // Box 189
        ammoModel[2] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Box 190
        ammoModel[3] = new ModelRendererTurbo(this, 425, 81, textureX, textureY); // Box 191
        ammoModel[4] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 192
        ammoModel[5] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Box 193
        ammoModel[6] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Box 194
        ammoModel[7] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Box 195
        ammoModel[8] = new ModelRendererTurbo(this, 377, 97, textureX, textureY); // Box 196
        ammoModel[9] = new ModelRendererTurbo(this, 209, 105, textureX, textureY); // Box 197
        ammoModel[10] = new ModelRendererTurbo(this, 441, 105, textureX, textureY); // Box 198
        ammoModel[11] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 199
        ammoModel[12] = new ModelRendererTurbo(this, 73, 113, textureX, textureY); // Box 200
        ammoModel[13] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Box 201
        ammoModel[14] = new ModelRendererTurbo(this, 273, 113, textureX, textureY); // Box 202
        ammoModel[15] = new ModelRendererTurbo(this, 345, 113, textureX, textureY); // Box 203
        ammoModel[16] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // Box 204
        ammoModel[17] = new ModelRendererTurbo(this, 409, 121, textureX, textureY); // Box 205

        ammoModel[0].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 188
        ammoModel[0].setRotationPoint(13F, -96F, 3F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 189
        ammoModel[1].setRotationPoint(13F, -98F, 3F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 190
        ammoModel[2].setRotationPoint(13F, -100F, 3F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 191
        ammoModel[3].setRotationPoint(13F, -89F, 5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 192
        ammoModel[4].setRotationPoint(13F, -91F, 5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 193
        ammoModel[5].setRotationPoint(13F, -93F, 5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 194
        ammoModel[6].setRotationPoint(13F, -82.5F, 1F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 195
        ammoModel[7].setRotationPoint(13F, -84.5F, 1F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 196
        ammoModel[8].setRotationPoint(13F, -86.5F, 1F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 197
        ammoModel[9].setRotationPoint(13F, -96F, -9F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 198
        ammoModel[10].setRotationPoint(13F, -98F, -9F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 199
        ammoModel[11].setRotationPoint(13F, -100F, -9F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 200
        ammoModel[12].setRotationPoint(13F, -89F, -11F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 201
        ammoModel[13].setRotationPoint(13F, -91F, -11F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 202
        ammoModel[14].setRotationPoint(13F, -93F, -11F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 203
        ammoModel[15].setRotationPoint(13F, -82.5F, -7F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 204
        ammoModel[16].setRotationPoint(13F, -84.5F, -7F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 28, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 205
        ammoModel[17].setRotationPoint(13F, -86.5F, -7F);


        slideModel = new ModelRendererTurbo[14];
        slideModel[0] = new ModelRendererTurbo(this, 361, 209, textureX, textureY); // Box 253
        slideModel[1] = new ModelRendererTurbo(this, 369, 185, textureX, textureY); // Box 254
        slideModel[2] = new ModelRendererTurbo(this, 73, 217, textureX, textureY); // Box 255
        slideModel[3] = new ModelRendererTurbo(this, 153, 217, textureX, textureY); // Box 256
        slideModel[4] = new ModelRendererTurbo(this, 217, 217, textureX, textureY); // Box 257
        slideModel[5] = new ModelRendererTurbo(this, 385, 217, textureX, textureY); // Box 258
        slideModel[6] = new ModelRendererTurbo(this, 465, 217, textureX, textureY); // Box 259
        slideModel[7] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Box 260
        slideModel[8] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // Box 261
        slideModel[9] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Box 262
        slideModel[10] = new ModelRendererTurbo(this, 465, 137, textureX, textureY); // Box 263
        slideModel[11] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 264
        slideModel[12] = new ModelRendererTurbo(this, 73, 225, textureX, textureY); // Box 265
        slideModel[13] = new ModelRendererTurbo(this, 209, 169, textureX, textureY); // Box 266

        slideModel[0].addShapeBox(0F, 0F, 0F, 7, 9, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 253
        slideModel[0].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[1].addShapeBox(-5F, 6F, 0F, 5, 2, 4, 0F, 0F, -2.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.75F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 254
        slideModel[1].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[2].addShapeBox(0F, -2F, 0F, 7, 2, 4, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 255
        slideModel[2].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[3].addShapeBox(-2F, -4F, 0F, 9, 2, 4, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 256
        slideModel[3].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[4].addShapeBox(-10.5F, -4F, 0F, 9, 2, 4, 0F, -0.5F, 3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 3.5F, 0F, -0.5F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -4F, 0F); // Box 257
        slideModel[4].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[5].addShapeBox(-2F, -6F, 0F, 9, 2, 4, 0F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 258
        slideModel[5].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[6].addShapeBox(1F, -10F, 0F, 6, 4, 4, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 259
        slideModel[6].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[7].addShapeBox(3F, -11F, 0F, 3, 1, 4, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 260
        slideModel[7].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[8].addShapeBox(3F, -12F, 0F, 3, 1, 4, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, -1F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F); // Box 261
        slideModel[8].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[9].addShapeBox(2F, -12F, 0F, 1, 2, 4, 0F, -1F, 0F, -1F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, -1F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F); // Box 262
        slideModel[9].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[10].addShapeBox(0.5F, -10F, 0F, 1, 4, 4, 0F, -2F, 0F, -1F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -2F, 0F, -1F, -0.5F, -0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, -1F); // Box 263
        slideModel[10].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[11].addShapeBox(-11F, -8F, 0F, 1, 2, 4, 0F, -0.5F, 0F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F); // Box 264
        slideModel[11].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[12].addShapeBox(-10.5F, -5F, 0F, 9, 1, 4, 0F, 0F, 3F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, 3F, -1F, -0.5F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -3.5F, 0F); // Box 265
        slideModel[12].setRotationPoint(-2.5F, -95.5F, -2F);

        slideModel[13].addShapeBox(-1.5F, -5F, 0F, 3, 1, 4, 0F, 0F, -0.25F, -1F, -0.5F, 1.25F, -1F, -0.5F, 1.25F, -1F, 0F, -0.25F, -1F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Box 266
        slideModel[13].setRotationPoint(-2.5F, -95.5F, -2F);


        revolverBarrelModel = new ModelRendererTurbo[93];
        revolverBarrelModel[0] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Box 79
        revolverBarrelModel[1] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Box 80
        revolverBarrelModel[2] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Box 81
        revolverBarrelModel[3] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 82
        revolverBarrelModel[4] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Box 83
        revolverBarrelModel[5] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Box 84
        revolverBarrelModel[6] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Box 85
        revolverBarrelModel[7] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Box 86
        revolverBarrelModel[8] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Box 91
        revolverBarrelModel[9] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Box 92
        revolverBarrelModel[10] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Box 93
        revolverBarrelModel[11] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Box 94
        revolverBarrelModel[12] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Box 95
        revolverBarrelModel[13] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Box 96
        revolverBarrelModel[14] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 97
        revolverBarrelModel[15] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Box 98
        revolverBarrelModel[16] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Box 99
        revolverBarrelModel[17] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Box 100
        revolverBarrelModel[18] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Box 101
        revolverBarrelModel[19] = new ModelRendererTurbo(this, 449, 25, textureX, textureY); // Box 102
        revolverBarrelModel[20] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 103
        revolverBarrelModel[21] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Box 104
        revolverBarrelModel[22] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 105
        revolverBarrelModel[23] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Box 106
        revolverBarrelModel[24] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Box 107
        revolverBarrelModel[25] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Box 120
        revolverBarrelModel[26] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Box 122
        revolverBarrelModel[27] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Box 123
        revolverBarrelModel[28] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Box 124
        revolverBarrelModel[29] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Box 133
        revolverBarrelModel[30] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Box 138
        revolverBarrelModel[31] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Box 139
        revolverBarrelModel[32] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Box 140
        revolverBarrelModel[33] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Box 141
        revolverBarrelModel[34] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Box 142
        revolverBarrelModel[35] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Box 143
        revolverBarrelModel[36] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Box 144
        revolverBarrelModel[37] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Box 149
        revolverBarrelModel[38] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Box 150
        revolverBarrelModel[39] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 151
        revolverBarrelModel[40] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Box 152
        revolverBarrelModel[41] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Box 153
        revolverBarrelModel[42] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 154
        revolverBarrelModel[43] = new ModelRendererTurbo(this, 297, 33, textureX, textureY); // Box 155
        revolverBarrelModel[44] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Box 156
        revolverBarrelModel[45] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Box 157
        revolverBarrelModel[46] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Box 158
        revolverBarrelModel[47] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Box 159
        revolverBarrelModel[48] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Box 160
        revolverBarrelModel[49] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Box 161
        revolverBarrelModel[50] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Box 162
        revolverBarrelModel[51] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Box 163
        revolverBarrelModel[52] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Box 164
        revolverBarrelModel[53] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Box 165
        revolverBarrelModel[54] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Box 166
        revolverBarrelModel[55] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Box 167
        revolverBarrelModel[56] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Box 168
        revolverBarrelModel[57] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Box 169
        revolverBarrelModel[58] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Box 170
        revolverBarrelModel[59] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 171
        revolverBarrelModel[60] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Box 172
        revolverBarrelModel[61] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Box 173
        revolverBarrelModel[62] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Box 174
        revolverBarrelModel[63] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Box 175
        revolverBarrelModel[64] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Box 176
        revolverBarrelModel[65] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Box 177
        revolverBarrelModel[66] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Box 178
        revolverBarrelModel[67] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Box 179
        revolverBarrelModel[68] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Box 180
        revolverBarrelModel[69] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Box 181
        revolverBarrelModel[70] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Box 182
        revolverBarrelModel[71] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Box 183
        revolverBarrelModel[72] = new ModelRendererTurbo(this, 257, 65, textureX, textureY); // Box 184
        revolverBarrelModel[73] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Box 217
        revolverBarrelModel[74] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Box 218
        revolverBarrelModel[75] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Box 219
        revolverBarrelModel[76] = new ModelRendererTurbo(this, 345, 129, textureX, textureY); // Box 220
        revolverBarrelModel[77] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 221
        revolverBarrelModel[78] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Box 222
        revolverBarrelModel[79] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Box 223
        revolverBarrelModel[80] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Box 224
        revolverBarrelModel[81] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Box 225
        revolverBarrelModel[82] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Box 226
        revolverBarrelModel[83] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Box 227
        revolverBarrelModel[84] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Box 228
        revolverBarrelModel[85] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Box 229
        revolverBarrelModel[86] = new ModelRendererTurbo(this, 257, 81, textureX, textureY); // Box 230
        revolverBarrelModel[87] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Box 231
        revolverBarrelModel[88] = new ModelRendererTurbo(this, 417, 81, textureX, textureY); // Box 232
        revolverBarrelModel[89] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Box 233
        revolverBarrelModel[90] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Box 234
        revolverBarrelModel[91] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Box 235
        revolverBarrelModel[92] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Box 236

        revolverBarrelModel[0].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.25F, 0.25F, 0F, 1.25F, 0.25F); // Box 79
        revolverBarrelModel[0].setRotationPoint(19F, -104F, 0F);

        revolverBarrelModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -0.25F, -0.25F, 2F, -0.25F, -0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.25F, 4F, 0F, 0.25F, 2F, 1F, -0.5F, 0F, 1F, -0.5F); // Box 80
        revolverBarrelModel[1].setRotationPoint(19F, -103.5F, 3.5F);

        revolverBarrelModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, 0F, 0.5F, 2F, 0F, 0.5F, 4F, 1F, -0.75F, 0F, 1F, -0.75F); // Box 81
        revolverBarrelModel[2].setRotationPoint(19F, -102.5F, 5.5F);

        revolverBarrelModel[3].addShapeBox(0F, 0F, 0F, 21, 1, 2, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, -0.5F, 1.25F, 0F, -0.5F, 1.25F, 0F, 1F, -1F, 0F, 1F, -1F); // Box 82
        revolverBarrelModel[3].setRotationPoint(19F, -101.5F, 7F);

        revolverBarrelModel[4].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, -0.25F, 0F, 0.75F, -0.25F, 0F, 0.75F, -2.5F, 0F, 0.75F, -2.5F, 0F, -0.5F, 2.5F, 0F, -0.5F, 2.5F); // Box 83
        revolverBarrelModel[4].setRotationPoint(19F, -99.5F, 8F);

        revolverBarrelModel[5].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.25F, 0F, 4F, -0.25F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -0.5F, 2F, 0.25F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 84
        revolverBarrelModel[5].setRotationPoint(19F, -96F, 10.5F);

        revolverBarrelModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.25F, 0F, 2F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 4F, 0F, -0.25F, 2F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 85
        revolverBarrelModel[6].setRotationPoint(19F, -94F, 11F);

        revolverBarrelModel[7].addShapeBox(0F, 0F, 0F, 21, 5, 1, 0F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 1.25F, 0F, -0.25F, 1.25F, 0F, 0.25F, -1F, 0F, 0.25F, -1F); // Box 86
        revolverBarrelModel[7].setRotationPoint(19F, -92F, 11.5F);

        revolverBarrelModel[8].addShapeBox(0F, 0F, 0F, 21, 2, 1, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 1.75F, 0F, -0.25F, 1.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 91
        revolverBarrelModel[8].setRotationPoint(19F, -87F, 10.5F);

        revolverBarrelModel[9].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0.25F, 0.25F, 4F, 0.25F, 0.25F, 2F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 1.5F, 2F, -0.5F, 1.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F); // Box 92
        revolverBarrelModel[9].setRotationPoint(19F, -86F, 10F);

        revolverBarrelModel[10].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 1.25F, 4F, -0.5F, 1.25F, 2F, 0.25F, -1.5F, 0F, 0.25F, -1.5F); // Box 93
        revolverBarrelModel[10].setRotationPoint(19F, -84.5F, 8.5F);

        revolverBarrelModel[11].addShapeBox(0F, 0F, 0F, 21, 1, 3, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 2.75F, -0.25F, 0F, 2.75F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -2.25F, 0F, 0F, -2.25F, 0F); // Box 94
        revolverBarrelModel[11].setRotationPoint(19F, -81F, 5F);

        revolverBarrelModel[12].addShapeBox(0F, 0F, 0F, 21, 1, 3, 0F, 0F, -0.25F, 1F, 0F, -0.25F, 1F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 95
        revolverBarrelModel[12].setRotationPoint(19F, -80.5F, 2F);

        revolverBarrelModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0.25F, 0F, 2F, 0.25F, 0F, 4F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 96
        revolverBarrelModel[13].setRotationPoint(19F, -80F, 0F);

        revolverBarrelModel[14].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, -0.25F, 0F, -2F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.75F, -0.5F, 0F, 1.75F, -0.5F); // Box 97
        revolverBarrelModel[14].setRotationPoint(19F, -102.5F, 3F);

        revolverBarrelModel[15].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 98
        revolverBarrelModel[15].setRotationPoint(19F, -96F, 9.5F);

        revolverBarrelModel[16].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1.5F, 2F, 0F, -1.5F, 2F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F); // Box 99
        revolverBarrelModel[16].setRotationPoint(19F, -86.25F, 8.5F);

        revolverBarrelModel[17].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 100
        revolverBarrelModel[17].setRotationPoint(19F, -81F, -2F);

        revolverBarrelModel[18].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 2F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, 2F, 0F, 0.5F); // Box 101
        revolverBarrelModel[18].setRotationPoint(37F, -94F, 11F);

        revolverBarrelModel[19].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 4F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 102
        revolverBarrelModel[19].setRotationPoint(37F, -96F, 10.5F);

        revolverBarrelModel[20].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, -0.25F, 2F, -1.25F, -0.25F, 2F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 1F, -0.75F, 4F, 1F, -0.75F); // Box 103
        revolverBarrelModel[20].setRotationPoint(37F, -102.5F, 5.5F);

        revolverBarrelModel[21].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 2F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 4F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 1F, -0.5F, 2F, 1F, -0.5F); // Box 104
        revolverBarrelModel[21].setRotationPoint(37F, -103.5F, 3.5F);

        revolverBarrelModel[22].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 4F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, 1.5F, 0F, -0.5F, 1.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F); // Box 105
        revolverBarrelModel[22].setRotationPoint(37F, -86F, 10F);

        revolverBarrelModel[23].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 4F, -0.5F, 1.25F, 0F, -0.5F, 1.25F, 0F, 0.25F, -1.5F, 2F, 0.25F, -1.5F); // Box 106
        revolverBarrelModel[23].setRotationPoint(37F, -84.5F, 8.5F);

        revolverBarrelModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 2F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 4F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 2F, -0.25F, 0F); // Box 107
        revolverBarrelModel[24].setRotationPoint(37F, -80F, 0F);

        revolverBarrelModel[25].addShapeBox(0F, 0F, 0F, 21, 1, 3, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.25F, 1F, 0F, -0.25F, 1F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 120
        revolverBarrelModel[25].setRotationPoint(19F, -80.5F, -5F);

        revolverBarrelModel[26].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, -2F, -0.25F, 0F, -2F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 1.75F, -0.5F, 0F, 1.75F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 122
        revolverBarrelModel[26].setRotationPoint(19F, -102.5F, -7F);

        revolverBarrelModel[27].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 123
        revolverBarrelModel[27].setRotationPoint(19F, -96F, -10.5F);

        revolverBarrelModel[28].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -1.5F, 2F, 0F, -1.5F, 2F); // Box 124
        revolverBarrelModel[28].setRotationPoint(19F, -86.25F, -9.5F);

        revolverBarrelModel[29].addShapeBox(0F, 0F, 0F, 5, 5, 27, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 133
        revolverBarrelModel[29].setRotationPoint(14F, -96.5F, -13.5F);

        revolverBarrelModel[30].addShapeBox(0F, 0F, 0F, 5, 5, 25, 0F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 138
        revolverBarrelModel[30].setRotationPoint(14F, -101.5F, -12.5F);

        revolverBarrelModel[31].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0F, -1F, -4.5F, 0F, -1F, -4.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 139
        revolverBarrelModel[31].setRotationPoint(14F, -105F, -9.5F);

        revolverBarrelModel[32].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -4.5F, 0F, -1F, -4.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 140
        revolverBarrelModel[32].setRotationPoint(14F, -105F, -0.5F);

        revolverBarrelModel[33].addShapeBox(0F, 0F, 0F, 5, 5, 25, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F); // Box 141
        revolverBarrelModel[33].setRotationPoint(14F, -86.5F, -12.5F);

        revolverBarrelModel[34].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -4.5F, 0F, -1F, -4.5F); // Box 142
        revolverBarrelModel[34].setRotationPoint(14F, -82F, -0.5F);

        revolverBarrelModel[35].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -4.5F, 0F, -1F, -4.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 143
        revolverBarrelModel[35].setRotationPoint(14F, -82F, -9.5F);

        revolverBarrelModel[36].addShapeBox(0F, 0F, 0F, 5, 5, 27, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 144
        revolverBarrelModel[36].setRotationPoint(14F, -91.5F, -13.5F);

        revolverBarrelModel[37].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 149
        revolverBarrelModel[37].setRotationPoint(14F, -91.5F, 0F);

        revolverBarrelModel[38].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 150
        revolverBarrelModel[38].setRotationPoint(14F, -91.5F, 0F);

        revolverBarrelModel[39].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 151
        revolverBarrelModel[39].setRotationPoint(15F, -91.5F, 0F);

        revolverBarrelModel[40].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 152
        revolverBarrelModel[40].setRotationPoint(15F, -91.5F, 0F);

        revolverBarrelModel[41].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 153
        revolverBarrelModel[41].setRotationPoint(15F, -91.5F, 0F);

        revolverBarrelModel[42].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 154
        revolverBarrelModel[42].setRotationPoint(15F, -91.5F, 0F);

        revolverBarrelModel[43].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 155
        revolverBarrelModel[43].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[43].rotateAngleX = 0.89011792F;

        revolverBarrelModel[44].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 156
        revolverBarrelModel[44].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[44].rotateAngleX = 0.89011792F;

        revolverBarrelModel[45].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 157
        revolverBarrelModel[45].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[45].rotateAngleX = 0.89011792F;

        revolverBarrelModel[46].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 158
        revolverBarrelModel[46].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[46].rotateAngleX = 0.89011792F;

        revolverBarrelModel[47].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 159
        revolverBarrelModel[47].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[47].rotateAngleX = 0.89011792F;

        revolverBarrelModel[48].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 160
        revolverBarrelModel[48].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[48].rotateAngleX = 0.89011792F;

        revolverBarrelModel[49].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 161
        revolverBarrelModel[49].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[49].rotateAngleX = -0.89011792F;

        revolverBarrelModel[50].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 162
        revolverBarrelModel[50].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[50].rotateAngleX = -0.89011792F;

        revolverBarrelModel[51].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 163
        revolverBarrelModel[51].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[51].rotateAngleX = -0.89011792F;

        revolverBarrelModel[52].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 164
        revolverBarrelModel[52].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[52].rotateAngleX = -0.89011792F;

        revolverBarrelModel[53].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 165
        revolverBarrelModel[53].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[53].rotateAngleX = -0.89011792F;

        revolverBarrelModel[54].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 166
        revolverBarrelModel[54].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[54].rotateAngleX = -0.89011792F;

        revolverBarrelModel[55].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 167
        revolverBarrelModel[55].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[55].rotateAngleX = 2.67035376F;

        revolverBarrelModel[56].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 168
        revolverBarrelModel[56].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[56].rotateAngleX = 2.67035376F;

        revolverBarrelModel[57].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 169
        revolverBarrelModel[57].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[57].rotateAngleX = 2.67035376F;

        revolverBarrelModel[58].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 170
        revolverBarrelModel[58].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[58].rotateAngleX = 2.67035376F;

        revolverBarrelModel[59].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 171
        revolverBarrelModel[59].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[59].rotateAngleX = 2.67035376F;

        revolverBarrelModel[60].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 172
        revolverBarrelModel[60].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[60].rotateAngleX = 2.67035376F;

        revolverBarrelModel[61].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 173
        revolverBarrelModel[61].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[61].rotateAngleX = 3.56047167F;

        revolverBarrelModel[62].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 174
        revolverBarrelModel[62].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[62].rotateAngleX = 3.56047167F;

        revolverBarrelModel[63].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 175
        revolverBarrelModel[63].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[63].rotateAngleX = 3.56047167F;

        revolverBarrelModel[64].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 176
        revolverBarrelModel[64].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[64].rotateAngleX = 3.56047167F;

        revolverBarrelModel[65].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 177
        revolverBarrelModel[65].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[65].rotateAngleX = 3.56047167F;

        revolverBarrelModel[66].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 178
        revolverBarrelModel[66].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[66].rotateAngleX = 3.56047167F;

        revolverBarrelModel[67].addShapeBox(0F, -3F, 13F, 5, 3, 1, 0F, -0.1F, 0F, 0.25F, -0.1F, 0F, 0.25F, -0.1F, 0F, -1F, -0.1F, 0F, -1F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F); // Box 179
        revolverBarrelModel[67].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[67].rotateAngleX = 4.4331363F;

        revolverBarrelModel[68].addShapeBox(3F, 0F, 13F, 1, 5, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 180
        revolverBarrelModel[68].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[68].rotateAngleX = 4.4331363F;

        revolverBarrelModel[69].addShapeBox(3F, 5F, 12F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 1.5F, -0.1F, -0.5F, 1.5F, -0.1F, 0F, -2F, 0F, 0F, -2F); // Box 181
        revolverBarrelModel[69].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[69].rotateAngleX = 4.4331363F;

        revolverBarrelModel[70].addShapeBox(1F, 0F, 13F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, -0.75F); // Box 182
        revolverBarrelModel[70].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[70].rotateAngleX = 4.4331363F;

        revolverBarrelModel[71].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, -0.75F, 0F, 0F, -1F); // Box 183
        revolverBarrelModel[71].setRotationPoint(15F, -91.5F, 0F);
        revolverBarrelModel[71].rotateAngleX = 4.4331363F;

        revolverBarrelModel[72].addShapeBox(0F, 0F, 13F, 1, 3, 1, 0F, -0.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, -0.1F, 0F, -1F); // Box 184
        revolverBarrelModel[72].setRotationPoint(14F, -91.5F, 0F);
        revolverBarrelModel[72].rotateAngleX = 4.4331363F;

        revolverBarrelModel[73].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.25F, 0.25F, 0F, 1.25F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        revolverBarrelModel[73].setRotationPoint(19F, -104F, -4F);

        revolverBarrelModel[74].addShapeBox(0F, 0F, 0F, 21, 1, 2, 0F, 0F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, -0.5F, 1.25F, 0F, -0.5F, 1.25F); // Box 218
        revolverBarrelModel[74].setRotationPoint(19F, -101.5F, -9F);

        revolverBarrelModel[75].addShapeBox(0F, 0F, 0F, 21, 4, 1, 0F, 0F, 0.75F, -0.25F, 0F, 0.75F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 2.5F, 0F, -0.5F, 2.5F, 0F, 0.75F, -2.5F, 0F, 0.75F, -2.5F); // Box 219
        revolverBarrelModel[75].setRotationPoint(19F, -99.5F, -9F);

        revolverBarrelModel[76].addShapeBox(0F, 0F, 0F, 21, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, -0.25F, 1.25F, 0F, -0.25F, 1.25F); // Box 220
        revolverBarrelModel[76].setRotationPoint(19F, -92F, -12.5F);

        revolverBarrelModel[77].addShapeBox(0F, 0F, 0F, 21, 2, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.25F, 1.75F, 0F, -0.25F, 1.75F); // Box 221
        revolverBarrelModel[77].setRotationPoint(19F, -87F, -11.5F);

        revolverBarrelModel[78].addShapeBox(0F, 0F, 0F, 21, 1, 3, 0F, 0F, 2.75F, -0.25F, 0F, 2.75F, -0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 222
        revolverBarrelModel[78].setRotationPoint(19F, -81F, -8F);

        revolverBarrelModel[79].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 2F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 1F, -0.5F, 2F, 1F, -0.5F, 4F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 223
        revolverBarrelModel[79].setRotationPoint(19F, -103.5F, -5.5F);

        revolverBarrelModel[80].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -1.25F, -0.25F, 2F, -1.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.75F, 4F, 1F, -0.75F, 2F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 224
        revolverBarrelModel[80].setRotationPoint(19F, -102.5F, -7.5F);

        revolverBarrelModel[81].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 4F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 2F, 0.25F, -0.5F, 0F, 0.25F, -0.5F); // Box 225
        revolverBarrelModel[81].setRotationPoint(19F, -96F, -11.5F);

        revolverBarrelModel[82].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, 2F, 0F, 0.5F, 4F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 226
        revolverBarrelModel[82].setRotationPoint(19F, -94F, -12F);

        revolverBarrelModel[83].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 4F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 2F, -0.5F, 1.5F, 0F, -0.5F, 1.5F); // Box 227
        revolverBarrelModel[83].setRotationPoint(19F, -86F, -11F);

        revolverBarrelModel[84].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -1.5F, 2F, 0.25F, -1.5F, 4F, -0.5F, 1.25F, 0F, -0.5F, 1.25F); // Box 228
        revolverBarrelModel[84].setRotationPoint(19F, -84.5F, -9.5F);

        revolverBarrelModel[85].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0.25F, 0F, 4F, 0.25F, 0F, 2F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 2F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 229
        revolverBarrelModel[85].setRotationPoint(19F, -80F, -2F);

        revolverBarrelModel[86].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 2F, -0.25F, 0F, 2F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.25F, 4F, 0F, -0.25F); // Box 230
        revolverBarrelModel[86].setRotationPoint(37F, -94F, -12F);

        revolverBarrelModel[87].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 4F, -0.25F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, -0.5F, 2F, 0.25F, -0.5F); // Box 231
        revolverBarrelModel[87].setRotationPoint(37F, -96F, -11.5F);

        revolverBarrelModel[88].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 2F, -1.25F, -0.25F, 0F, -1.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 1F, -0.75F, 0F, 1F, -0.75F, 0F, 0F, 0.5F, 2F, 0F, 0.5F); // Box 232
        revolverBarrelModel[88].setRotationPoint(37F, -102.5F, -7.5F);

        revolverBarrelModel[89].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.25F, -0.25F, 2F, -0.25F, -0.25F, 2F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 0F, 0.25F, 4F, 0F, 0.25F); // Box 233
        revolverBarrelModel[89].setRotationPoint(37F, -103.5F, -5.5F);

        revolverBarrelModel[90].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 2F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.25F, 0.25F, 4F, 0.25F, 0.25F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, -0.5F, 1.5F, 2F, -0.5F, 1.5F); // Box 234
        revolverBarrelModel[90].setRotationPoint(37F, -86F, -11F);

        revolverBarrelModel[91].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, -0.5F, 1.25F, 4F, -0.5F, 1.25F); // Box 235
        revolverBarrelModel[91].setRotationPoint(37F, -84.5F, -9.5F);

        revolverBarrelModel[92].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 4F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 2F, 0.25F, 0F, 2F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 236
        revolverBarrelModel[92].setRotationPoint(37F, -80F, -2F);


        barrelAttachPoint = new Vector3f(131.7F / 16F, 99F / 16F, 0F / 16F);

        scopeAttachPoint = new Vector3f(28F / 16F, 107.5F / 16F, 0F / 16F);

        animationType = EnumAnimationType.REVOLVER;
        revolverFlipAngle = -25.0F;
        revolverFlipPoint = new Vector3f(0.25F, 0.125F, 0.0625F);
        hasArms = true;
        leftArmPos = new Vector3f(-5.16F, -0.42F, -0.15F);
        leftArmRot = new Vector3f(80.0F, 30.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.22F, -0.51F, -0.25F);
        leftArmReloadRot = new Vector3f(70.0F, 40.0F, 0.0F);
        leftArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightArmPos = new Vector3f(0.19F, -0.53F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.19F, -0.53F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        flashScale = 0.3F;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(0.0F, 0.0F, 45.0F);
        translateAll(10F, 1F, 0F);
        crouchZoom = -0.2F;
        ShakeDistance = 0.8F;


        flipAll();

        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}